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		<title>BCone</title>
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		<h1>BCone</h1>
		<p>Inherites from <a href="BGeometry.html">BGeometry</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BCone()">BCone</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BCone(float, float, int,int,int)">BCone</a>(float radius, float height, int sides, int segments = 1, int bottomSegments = 1);</td></tr>
			<tr><td align="right"></td><td><a href="#~BCone()">~BCone</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setRadius(float)">setRadius</a>(float radius);</td></tr>
			<tr><td align="right">float </td><td><a href="#radius()">radius</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setHeight(float)">setHeight</a>(float height);</td></tr>
			<tr><td align="right">float </td><td><a href="#height()">height</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSides(int)">setSides</a>(int sides);</td></tr>
			<tr><td align="right">int </td><td><a href="#sides()">sides</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setSegments(int)">setSegments</a>(int segments);</td></tr>
			<tr><td align="right">int </td><td><a href="#segments()">segments</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setBottomSegments(int)">setBottomSegments</a>(int bottomSegments);</td></tr>
			<tr><td align="right">int </td><td><a href="#bottomSegments()">bottomSegments</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual BBox </td><td><a href="#refresh()">refresh</a>();</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#render(BRender&)">render</a>(BRender& render);</td></tr>
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		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Function Documentation</h2>
		<div id="BCone()">
			<h3>BCone();</h3>
		</div>
		<div id="BCone(float, float, int,int,int)">
			<h3>BCone(float radius, float height, int sides, int segments = 1, int bottomSegments = 1);</h3>
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		<div id="~BCone()">
			<h3>~BCone();</h3>
		</div>
		<div id="setRadius(float)">
			<h3>void setRadius(float radius);</h3>
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		<div id="radius()">
			<h3>float radius() const;</h3>
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		<div id="setHeight(float)">
			<h3>void setHeight(float height);</h3>
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		<div id="height()">
			<h3>float height() const;</h3>
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		<div id="setSides(int)">
			<h3>void setSides(int sides);</h3>
		</div>
		<div id="sides()">
			<h3>int sides() const;</h3>
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		<div id="setSegments(int)">
			<h3>void setSegments(int segments);</h3>
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		<div id="segments()">
			<h3>int segments() const;</h3>
		</div>
		<div id="setBottomSegments(int)">
			<h3>void setBottomSegments(int bottomSegments);</h3>
		</div>
		<div id="bottomSegments()">
			<h3>int bottomSegments() const;</h3>
		</div>
		<div id="refresh()">
			<h3 id="refresh()">virtual BBox refresh();</h3>
		</div>
		<div id="render(BRender&)">
			<h3 id="render(BRender&)">virtual void render(BRender& render);</h3>
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